﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AddScore : MonoBehaviour
{
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.name == "player")
        {
            GameServer.getSingleton().score++;
            AudioManager._instance.SetAudio(AudioClipType.POINT);
        }
    }
}
